Research Assignment
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Unit-3-Research-Assignment-Jack-MUnit 3 Assignment
Week 1
- Most modeling was accomplished by adding a plane, duplicating, and adjusting sizes of objects, and changing positioning with edit > transform. I did experiment with various brushes as well but I didn’t really enjoy the look of them even after changing and adjusting sizes, perhaps because the object is based upon glass and it has such a naturally smooth and thin surface, so I stuck to editing the original shapes as much as possible, and then duplicating them.
- Basic shaped were used in the original construction. I used the ‘smooth’ tool x 3 on the top of the cone area (I was starting to make my hourglass,) so that this orange selected area narrowed out towards its peak and developed the signature hourglass shape.
I knew that the area met in the middle would be too narrow if based in reality, so I selected and removed the smallest peak and continued to adjust the model to fit together in a symmetrical form.
Small squares were placed onto the matrix, duplicated and positioned, as well as the columns.
When I was finished the original design, I decided that it looked too bulky in comparison to a real hourglass, which are usually taller than they are wide, so I tightened up and adjusted all of the pillar areas by first shrinking the square base and ceiling of the object, and then readjusting the pillars and squares to fit the design.